Posted on 11/21 (Fri) JST
▶First, the issue that caused progression to become impossible if Story Mode characters were obtained in advance via online play will be fixed in the simultaneous update on all platforms this weekend (v1.3.0/v1.3.1).
▶We will adjust the balance so that even Legendary-rank characters will gain at least one level in each match.
If this still proves insufficient from the player side, we will further evaluate and refine the balance to ensure leveling feels smooth and not slow. The initial setting was indeed set too high.
[Update scheduled for version 1.4.0]
▶Level-50 sync has already been implemented for Ranked Matches and is currently pending release. In Room Matches, you will be able to choose between the existing level sync and the Level-50 sync options. [Scheduled for ver.1.3.0]
*The ease of leveling up to 50 is currently under review.

▶For competitive play, matches will utilize Level-50 Sync, with a level cap set at 50 for tournament play. At this time, there are no plans to add paths on the Abilearn Board beyond level 50.
▶The EXP cap required for leveling up was displayed with one digit missing. As a result, though EXP was being obtained, the slowed level-up pace made it appear as though characters were no longer leveling.
We will correct the display of the cap in ver. 1.3.0, and plan to raise the level-up speed through a new growth table in ver. 1.4.0.
▶We are considering shortening Free Battles across all modes, which are currently around ten minutes long. We also plan to introduce an “Advance Win” rule in Chronicle Mode (excluding Chronicle Battles), allowing a match win if you establish a lead of four goals or more in the
first half. Although we understand the desire to progress quickly, using your own team to challenge the next opponent remains an important part of the experience, so Route Unlock Battles will remain essential.
Scheduled for version 1.4.0 and beyond.
▶We are currently developing specifications for a new mode called AI Ranked Match, where Manager AI control will be prohibited in standard Ranked Matches to prioritize manual gameplay. In this new mode, players will receive 70 percent of the experience points earned in manual
play.
Scheduled for after ver. 1.4.0.
We are also considering hosting tournaments specifically for AI Matches.
