
Update Date: 2026.2.10 [JST]
Version 3.1.0 is now available on Nintendo Switch 2 / Nintendo Switch as of February 10.
Table of Contents
Feature Additions / Adjustments
Improved the clarity of breakthrough timing in Focus Battles
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● Adjusted Focus Battles so it's easier to tell when a breakthrough is available.
Directional arrows are faint until a breakthrough is available, and they now wiggle slightly when a breakthrough is attempted while unavailable.
Balance Adjustments
Adjustments to the Rough Play Team Build
- ● Adjusted Power Dash so that the knocked-back player now gains Tension equal to 50% of the amount gained by the player who knocked them back.
- ● Adjusted Focus Battles so that Tension is gained even when a Special Move or other move fails.
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● Adjusted rough play so that it increases the Foul Rate.
- ・Performing rough play (Power Dash, Slide Tackle) increases the Foul Rate by a set percentage each time.
- ・When a foul is called, the Foul Rate is reset.
- ・Completing a Focus Battle reduces the Foul Rate by a set percentage.
- *This increase is applied on top of the base Foul Rate (including any passive modifiers).
- *Even if multiple characters are knocked back by a single Slide Tackle, only the first character is subject to the foul check, and the Foul Rate increase is applied only once.
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● Adjusted the effects of the Special Tactic Grid Guard.
- ・Adjusted the stamina consumption reduction from -100% to -60%.
- ・Shortened the duration from 40 seconds to 20 seconds.
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● Adjusted the effects of the Special Tactic Puppet Master.
- ・It can now only be activated in your own half.
Bug Fixes
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● Fixed an issue where using an EXP Orb under certain conditions could sometimes cause the game to crash.
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● Fixed an issue where, during Focus Battles, tilting the stick in the opposite direction at the same time as performing a breakthrough could incorrectly change the breakthrough direction.
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● Fixed an issue in the Spirits menu where moving the cursor while multiple Spirits were selected, or after using Quick Summon, could sometimes cause the game to crash.
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● Fixed an issue in the Chronicle Battle "Lunar Sea's Formation!" where simultaneous activation of a Focus Battle with Wanli Changcheng (Daichi Amagi) and the enemy tactic Track Cycling could sometimes cause the controls to become unresponsive.
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● Fixed an issue in the Spirits menu where the game could become unresponsive when using filters with no Spirits available.
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● Fixed an issue where the game could sometimes crash if a character was switched to goalkeeper after using Awakening Power or similar abilities.
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● Fixed an issue in Bond Town where the Back action could sometimes be incorrectly available during the "Go Online?" and "Enable Cross-Play?" prompts, causing the game to become unresponsive.
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● Fixed an issue where the game could crash under certain conditions when opening the Avatar screen.
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● Fixed an issue where the game could sometimes crash on the "Transmitting..." screen when trying to visit another player's Bond Town online.
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● Fixed an issue in Lobby Matches with spectators where using Block the Keyman could cause a desync between the player and spectator views, blocking progress.
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● Fixed an issue where using certain Special Tactics while a player was in a sent-off state (red card) could cause controls to become unresponsive until the tactic's effect ended.
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● Fixed an issue where some of Tinkel Urmia's (Urmi Chapup) Special Moves could sometimes be impossible to change if the character was obtained in versions prior to ver. 3.0.0.
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● Fixed an issue where Cedric Freud's (Heita Kisoji) Entertainer could be left in an invalid state due to a previous bug.
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● Fixed an issue where activating Mix 'n' Match: Tezcat (Shuu) with Hero rarity Arion Sherwind (Tenma Matsukaze) would not add the corresponding Special Move.
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● Fixed an issue where, after the attacking team used a Long Shot during Focus, repeatedly pressing the Castle Wall placement button on defence could sometimes allow the shot to score without triggering a goalkeeper battle.
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● Fixed an issue in Re-Story where some events were not added to the Scene Archives after clearing the Chapter 9 match against Raimon.
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● Fixed an issue in 2-Player Tag Mode where, if the defending team won a Focus battle using Real Skills, some non-controlled characters on both teams would stop moving until the next Focus.
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● Fixed an issue where, when a Fabled character used Bond Transform, the selected character's Special Move could sometimes be set to an unlearned move.
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● Fixed an issue where the "Tension Cost -25%" effect was not applied correctly for the tactic Track Cycling.
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● Fixed an issue where build icons were displayed incorrectly for some Hero characters added in ver. 3.0.0.
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● Fixed an issue where Long Shot could be used during a free kick even while it was still on recast.
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● Fixed other minor bugs.
Only for Switch
- ● Fixed an issue where, after returning to the main menu from Story Mode and changing the language from Japanese to Traditional or Simplified Chinese, the game could get stuck on a black screen before the opening begins.
Only for Switch 2
- ● Fixed an issue where repeatedly transitioning to the title screen could sometimes cause the game to crash.
