• Nintendo Switch 2
  • Nintendo Switch

UPDATE INFORMATION

Update Date: 2026.3.31 [JST]

Version 5.0.0 is now available on Nintendo Switch 2 / Nintendo Switch as of March 31.

Feature Additions / Adjustments

New Chronicle Mode Routes

  • ● Added Orion Route Part 2 and other routes to Chronicle Mode.
    • *The new routes will also bring the following content:
      ・Special Moves, Tactics
      ・Kits, Boots
      ・Emblems
      ・Stadium
      ・Overburst Moves

New Hero Characters

  • ● Added new Hero-rarity characters.
Jade Beor (Yurika Beor) Lucas Star (Hikaru Ichihoshi)
Sergi Hernández (Clario Orvan) Alexander Allegrov (Froy Girikanan)
Sandra Fischer (Norika Umihara) Acker Reese (Seiryu Mizukamiya)
Basile Hardy (Sasuke Kozomaru) Victorio Cryptix (Victorio Arno)

New Bond Objects

  • ● Added new Bond Objects you can place in your Bond Town.

New BB Stadium Teams

  • ● Added the following teams to BB Stadium:
    • ・Inazuma National War God A
    • ・Inazuma National War God B
    • ・Mister Yi's Team (Zhao Jinyuns)
    • ・Platos
    • ・???
    • *Platos and ??? become usable by progressing through Chronicle Mode.

New Training Beans Exchange Feature

  • ● Added a feature that allows you to exchange Training Beans for a different type.
    • *You can exchange 2 Training Beans of one type for 1 of another type.
    • *The exchange menu can be accessed from the Abilearn Board, Spirit Menu, and more.

Free Fabled Seed & Now Usable on Avatars

  • ● 1 Fabled Seed, exchangeable for a Fabled character, has been sent to all players.
    Fabled Seeds can now also be used on Avatars.
    • *Head to the Claim Bonus Content section to claim yours.

Added Error Messages for Team Dock

  • ● The cause of errors is now displayed when a Team Dock configuration fails.

Armourfied Keshin and Mix 'n' Match Updates

  • ● Players can now use Armourfied Keshin even if they do not initially have a Keshin.
  • ● Mix 'n' Match is now available for purchase in the Shop.
  • ● Players can now use Mix 'n' Match even if they do not initially have it.

Hyper Move Display Update

  • ● Added the following display information to Hyper Moves:
    • ・ Buff effects.
    • ・ Whether a character can use Armourfy.
    • ・ Whether a character can use Mix 'n' Match.
    • ・ Information on characters eligible for Mix 'n' Match.

New Build Rank Feature

  • ● Added a new Build Rank system where meeting certain conditions grants buffs based on your current Team Build. Buff strength increases as your Build Rank rises.
    • ・ Build Rank is determined by your current Team Build.
    • ・ Build Rank increases or decreases based on specific conditions.
    • ・ Buff strength scales with your current Build Rank.
    • *You can check more details in the Team Bonuses menu and other sections.

Hero Player Updates

  • ● Hero Players can now inherit Heritage Passives.
    • *Hero Players can only inherit Heritage Passives from other HERO Players.
  • ● Hero Players can now use the New Possibility item.

Team Build Updates

  • ● The Spirit Menu and Player Universe now show each character's most likely Build.
  • ● You can now view detailed Build information from the description menu.
    • *Can be accessed from the likely Build display.
    • *Also available via the Team Bonuses menu and other sections.

New Player Bank Tab: All

  • ● Added an "All" tab to the Player Bank, allowing you to view all players in one place.

Special Move Animation Adjustments

  • ● Adjusted the animations for certain Special Moves.

Sorting and Filtering for Special Moves

  • ● Added sorting and filtering functionality for Special Moves.
  • Sorting Default (By ID), By Power, By Element, By Name
    Filters Tension Cost, Element, Effect

Sorting and Filtering for Kits, Emblems & Equipment

  • ● Added sorting and filtering functionality for Kits, Emblems, and Equipment.
  • Sorting Default (By ID), By Name
    Filter for Kits and Emblems Game Title

Added Confirmation Prompt for Quick Equip Training Beans

  • ● A confirmation prompt is now displayed before quick-equipping Training Beans,
    as they cannot be removed once equipped to Legendary or higher rarity characters.

Added In-Team Indicator to Team Dock

  • ● Added an icon to the Player Bank list to indicate which characters are currently assigned to the Team Dock.

Adjusted Item Display Order in Team Dock

  • ● When opening Tactics, Kits, Emblems, or Nameplates in the Team Dock, the list now starts from those currently equipped.

Chronicle Battle BGM Adjustments

  • ● Changed the BGM for the Jude Sharp and Philip Star event in the Fallen Angels match in Chronicle Mode.

Balance Adjustments

Passive Skill Changes

  • ● Updated passive skill effects to align with Build Ranks.
Before Until you incur a foul, Team AT & DF +xx%
After For every 1 Justice Build Rank, Team AT & DF +xx%
Before On Dash knockback, Team Rough Attack AT & DF +xx%
After For every 1 Rough Play Build Rank, Team AT & DF +xx%
Before For every 1% increase in Bond Power, Team AT & DF +xx%
After For every 1% Bond Power while in a Bond Build, Team AT & DF +xx%
  • Additional skill adjustments have also been made.

Spectator Booing Updates

  • ● New Trigger Condition
    • ・ Spectator booing now occurs after 4 passes in your own half.
  • ● Effect Changes
  • The team that elicits boos from the spectators loses 20% of their current tension.
    No fouls will be called for rough plays (e.g., sliding tackles) by the team that elicits boos.
    The team that elicits boos is cannot perform Power Dashes.
    Build Rank level decreases.

Curve and Chip Shot Adjustments

  • ● Adjusted the trajectory of Curve and Chip Shots.

Hyper Move Adjustments

  • ● Keshin
  • Reduced cooldown
    Now increases Move Speed
    Now boosts KP (* Only for Keshin with Goalkeep moves)
  • ● Armourfied Keshin
  • Extended duration
    Reduced cooldown
    Decreased Tension Cost increase for using Special Moves
    Now increases Move Speed
    Now boosts KP (* Only for Armourfied Keshin with Goalkeep moves)
  • ● Mix 'n' Match
  • Extended duration
    Reduced cooldown
    Now increases Move Speed
    Now boosts KP (* Only for Mix 'n' Match with Goalkeep moves)
  • ● Totem
  • Extended duration
    Now increases Move Speed
    Now boosts KP (* Only for Totems with Goalkeep moves)

Bond Transform Adjustments

  • ● We have made the following changes to Bond Transform:
  • Extended duration
    Now increases the power of Special Moves
    Now reduces the cooldowns of Special Moves
    Now increases Move Speed

Tactics Adjustments

  • ● We have made the following changes to Special Tactics:
Omega Maelstrom 2.0 Now reduces the opponent's Tension by 20% of its current value.
Puppet Master Adjusted the effect that splits opposing players.
  • ● Adjusted movement effects and activation rates for movement-based Tactics,
    including Ivan Formation (Shinano Formation) and Dual Typhoon.
  • ● Adjusted activation rates for Tactics that affect opponent behavior,
    including Dark Thunder and Omega Maelstrom.

Long Shot Adjustments

  • ● Adjusted power falloff for Long Shots.

Chronicle Mode & Free Match Reward Adjustments

  • ● Higher-value Coach and Manager passives can now be obtained in Free Matches.
  • ● Increased the amount of Training Beans obtained in Chronicle Mode and Free Matches.

Bug Fixes

  • ● Fixed an issue where selecting an exchange token in a shop and then confirming the exchange could cause the game to freeze.
  • ● Fixed an issue where the game could crash after returning from the Bond Town match screen while online if your Avatar's appearance was set to a specific character.
  • ● Fixed an issue where the game could crash when swapping a player between the Player Bank and reserve slots in the Team Dock under certain conditions.
  • ● Fixed an issue where swapping the goalkeeper with the pass receiver under certain conditions at kickoff could cause a character to become uncontrollable and prevent the match from progressing.
  • ● Fixed an issue where it was possible to remove Selectable Characters that weren't initially chosen, causing them to no longer appear on the map and preventing them from being recruited again.
  • ● Fixed an issue in Story Mode where a bug in a previous version could prevent Nikas Himmelstein (Sei Soramiya) from being added to the team, effectively preventing further story progression.
  • ● Fixed an issue where repeatedly navigating between screens in the Team Dock could cause the game to freeze.
  • ● Fixed an issue in Story Mode where switching to auto-play immediately after advancing dialogue during an event triggered by giving a gift to a Scoutable Character could prevent the event from progressing and cause the game to freeze.
  • ● Fixed an issue in Lobby Matches where the guest's game could crash when the host disbanded the room.
  • ● Fixed an issue in Lobby Matches where leaving the game idle for 10 minutes while a Team Dock containing ineligible players was selected could cause the game to freeze.
  • ● Fixed an issue where the game could crash during multiplayer in Bond Town.
  • ● Fixed an issue where the game could crash when moving from AVATAR to Avatar View after exiting the Avatar Editor.
  • ● Fixed an issue in 2P Tag Mode where the match could stop progressing if time ran out during a corner kick, leaving only the "Concede" option available.
  • ● Fixed an issue in Competition Mode where causing Zone to trigger upon contact with the ball carrier could prevent the match from progressing.
  • ● Fixed an issue where Chester Horse Sr (Osho Kakuma) could not be obtained from the Player Universe.
  • ● Fixed an issue in the Team Dock where selecting a team member's Hyper Move using the free cursor in the Hyper Move command menu could cause the game to freeze.
  • ● Fixed an issue where Gatekeepers characters would not drop until Story Mode was completed.
  • ● Fixed an issue where summoning Fabled Shawn Froste (Aiden) or Beta (Queen) would set all Special Move slots from the fourth onward to Chip Shot.
  • ● Fixed an issue where some Player and Coordinator passives were not applying their intended values.
  • ● Fixed an issue where activating movement-based Special Tactics just before halftime could cause character models to disappear.
  • ● Fixed an issue in the Abilearn Board where certain actions could prevent Special Moves from being equipped.
  • ● Fixed an issue where activating a Keshin or Totem during a Hyper Move that changes a character's model would prevent buffs from being applied.
  • ● Fixed an issue where performing certain actions, such as passing, just before a Hyper Move that changes a character's model ended could cause some controls to become unavailable afterward.
  • ● Fixed an issue in Chronicle Mode (Pirates Cove) where, during the "Win a Focus Battle with a Special Move as Arion (Tenma)" objective, if Focus activated and the opponent selected a Long Shot, the move selection menu would become unavailable, halting progression and requiring the match to be aborted.
  • ● Fixed an issue where Omega Maelstrom 2.0 reduced Tension by a fixed value instead of a percentage of current Tension.
  • ● Fixed an issue during penalty kicks where certain actions could cause the ball to fail to travel toward the goal, preventing the match from progressing.
  • ● Fixed an issue in Competition Mode where repeatedly activating Tactics while selecting a goalkeeper command could cause the game to freeze.
  • ● Fixed an issue in Competition Mode where swapping the slots for Hyper Moves during gameplay could prevent the effects from triggering or cause them to display incorrectly.
  • ● Fixed an issue in 2P Tag Mode where the defensive UI would only appear briefly during set plays, preventing player substitutions and restarts.
  • ● Fixed an issue in 2P Tag Mode where activating the Special Tactic Keyman Lockdown would prevent both teams from using Power-Up Sigils.
  • ● Fixed an issue in online matches where using a Tactic that hides the pass line during a movement-and-pass Tactic could cause a character on the initiating team to become stuck in a running animation and become uncontrollable.
  • ● Fixed an issue where repeatedly pressing the Overburst Move input without triggering it when starting a Shot Chain could prevent selections from being confirmed during the Shot Chain.
  • ● Fixed an issue where using Focus Field immediately before activating Zone could cause a Focus Battle to trigger once Zone ended.
  • ● Fixed an issue where Fatigue-related effects were not being applied.
  • ● Fixed an issue in Story Mode (Chapter 9, Raimon match) where, during the second-half mission "Stop Harper (Haru)," a corner kick followed by Harper Evans (Haru Endo) receiving the ball could prevent the pre-shot event from triggering, potentially blocking progression.
  • ● Fixed an issue where chaining a Shot Chain with an Overburst Move onto a character who does not have one could allow them to use an Overburst Move they normally cannot use.
  • ● Fixed an issue in BB Stadium Campaign Mode where the game could crash during the opening event.
  • ● Fixed an issue where entering a Focus Battle while a Hyper Move was active and winning against an opponent who also selected a Hyper Move could cause the opposing goalkeeper to fall over.
  • ● Fixed an issue in 2P Tag Mode where a Long Shot during a Focus Battle could bypass the goalkeeper battle and result in an immediate goal.
  • ● Fixed an issue where, if multiple moves were available when choosing to use a Shot Block or Counter Shot, meeting the Tension requirement for one could allow a Counter Shot to be used even without sufficient Tension.
  • ● Fixed an issue where activating a Special Tactic immediately after the opponent kicked the ball out of bounds could prevent the throw-in from proceeding correctly, halting match progression.
  • ● Fixed an issue where selecting a Fabled Avatar and use Bond Transform could result in empty Special Move slots.
  • ● Various other issues have been fixed.
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