● Added the Orion Route Part One to the Chronicle Mode.
*Along with the new route, the following content has also been added:
・Special Moves and Tactics
・Kits and Boots
・Emblems
・Bond Objects
・Overburst Moves
Avatar Fabled Transformation
● Added a feature that allows avatars to be upgraded to Fabled rarity, with the option to switch between Fabled and Legendary afterward.
*To upgrade Avatars to Fabled, use "Fabled Transform" at the Atrium of the Untamed shop.
Manager & Coordinator: Fabled Enabled
● Fabled on-field players can now be assigned as Managers or Coordinators.
However, you can only have one Fabled character in the Team Dock at a time, including Manager and Coordinators.
Added Hero Character
● Added new Hero-rarity character.
Jimmy Wongfu (Li Hao)
Added New Bond Objects
● Added new Bond Objects that can be placed in Bond Town.
Added New Teams to BB Stadium
● Added the following teams to BB Stadium:
・Falam Medius
・Polestar Academy
・Lunar Prime Academy
・Raimon Kings
・Northbright Middle School
*Raimon Kings and Northbright Middle School will become available after clearing Story Mode.
Adjusted Voice Lines for Combination Moves
● Adjusted some voice lines during combination moves.
Balance Adjustments
Adjustments to Passive Skills
● Increased the effects of certain passive skills.
Increases Team Breach Rate
Increases Team Breach Rate when tied or trailing
Increases Bond Power gained on passes
● Adjusted conditions for certain passive skills to make them easier to activate.
When losing a Focus or Scramble Battle, Team Bond Power Loss is reduced for 10 seconds
On gaining possession (excluding catches), Team Shot AT increases for 30 seconds
On gaining possession (excluding catches), MF Focus AT & DF increase for 30 seconds
On gaining possession (excluding catches), DF Focus AT & DF increase for 30 seconds
On gaining possession (excluding catches), Team Rough Attack AT & DF increase for 30 seconds
● Added new passive skills.
Increases Save Rate when Breach Rate is +15% or higher
Increases Team AT & DF for every 1% increase in Bond Power
Increases Team KP
Reduces own Special Move cooldown
Balance Adjustments for Matches
● Adjusted the calculation method for KP-increasing skills.
The proportion of damage dealt is now reflected in the KP after a save, based on the total KP after skill effects are applied.
● Adjusted the power of Counter Shots.
Counter Shot power has been reduced to 0.5x.
Before
Received Shot AT + Counter Shot AT
After
Received Shot AT + (Counter Shot AT × 0.5)
*The formula is shown in simplified form for reference purposes.
Bug Fixes
● Fixed an issue where the game could crash in BB Stadium when moving the free cursor on the team selection screen.
● Fixed an issue in Story Mode Chapter 8 during the match against Royal Academy where skipping the cutscene immediately after the second half kickoff could sometimes cause the game to become unresponsive.
● Fixed an issue in Chronicle Mode where match progression could sometimes stop while using Commander Mode.
● Fixed an issue in online matches where performing a Loop Shot or Curve Shot from a Shot Chain could sometimes prevent the goalkeeper from entering the Zone, resulting in a direct goal.
● Fixed an issue where attributes after using Mode Change were treated as if Training Beans were unequipped.
● Fixed an issue where performing a Shot Move immediately after receiving a pass while close to the goalkeeper could sometimes fail to trigger a goalkeeper battle, causing the ball to continue normally.
● Fixed an issue in Chronicle Mode where the game could sometimes crash after repeatedly playing matches.
● Fixed an issue in Story Mode Chapter 9 during the match against Raimon where the game could sometimes remain on a black screen when Inazuma Break could not be stopped, preventing progression.
● Fixed an issue where, after the match against Storm Wolves in Chronicle Mode, skipping the cutscene could sometimes prevent the screen transition from completing properly.
● Fixed an issue where the Options menu could sometimes display incorrectly when opened from BB Stadium.
● Fixed an issue where a character assigned to the Manager slot could retain an on-field player AI role, and assigning that same AI role to another character could cause the game to become stuck.
● Fixed an issue where certain characters' Spirits were not counted toward the Spirits required for Fabled exchanges.
● Fixed an issue in Story Mode where performing certain actions in the menu could sometimes cause inputs from the D-pad or ABXY buttons to stop registering.
● Fixed an issue in Player Universe where the Hero color of certain characters was not set to the color suitable for their build.
● Fixed an issue where Special Moves could enter an incorrect state when activating Mix 'n' Match: Cao Cao or Mix 'n' Match: S Gene.
● Fixed an issue in Re-Story where game progression could sometimes become blocked if a character who joins mid-story had been set as a Manager or Coordinator in the Team Dock beforehand.
● Fixed an issue where, if either team used Keyman Lockdown during a movement-type Special Tactic, the tactic's movement would not stop.
● Fixed an issue where the game could sometimes crash when choosing stickers or emotes in the Chat Settings screen of the Options menu.
● Fixed an issue in Chronicle Mode's Saints' Way Route match against Alpine Pitch where, if "Win a Focus Battle as Lucian (Kageyama)" was completed near the opponent's penalty area, multiple characters could become uncontrollable after using Twin Wings.
● Fixed an issue where activating Bond Transform at almost the same time as entering a Focus Battle could cause all controls except Pause to stop responding.
● Fixed an issue where, when the ball carrier was in a specific position, the defending CPU would not immediately attempt to win the ball.
● Fixed an issue in the Special Tactic Titan Wall where the effect was reversed between your half and the opponent's half.
● Fixed an issue where, immediately after activating the Special Tactic Dual Typhoon and switching to Commander Mode, if the Commander AI triggered Armourfied Keshin during this tactic, it's effects could persist longer than intended.
● Fixed an issue where, while in the Zone, using Shoot and pressing Bond Transform at the same time to select a character could sometimes cause the controlled character to keep running and the match to stop progressing.
● Fixed an issue where, in the Zone, the match could sometimes become stuck when an attacker collided with the defender's Castle Wall and activated a shooting move at the same moment the ball was stolen.