
Version 1.4.0 is now available on Nintendo Switch 2 / Nintendo Switch as of December 2.
Table of Contents
Feature Additions/Adjustments
Added the AI High-Speed Feature
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● Added an option that increases the match speed while playing in Commander Mode.
- *This feature cannot be used during online matches.
Added Measures Against Banned Characters
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● Added a system that clearly identifies characters obtained through unintended methods.
- *Any team containing a flagged character will not earn experience from matches.
Added First-time Clear Reward for Route Unlock Battles
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● Added Bond Stars ×5 as a first-time clear reward for Route Unlock Battles in the Chronicle Competition Route.
All rewards for Route Unlock Battles you have already cleared will also be granted at once.
Added Advantage Win Feature
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● Added the Advantage Win feature to the three battle modes in the Chronicle Competition Route other than Chronicle Battle, as well as to Free Match in Competition Mode.
If you score four or more goals in the first half and are in the lead, the match will end in victory at halftime.- *In our previous announcement, we shared the planned specification that an Advantage Win would occur with a four-goal lead. However, after further review, we have adjusted the specification so that it will instead occur when your team scores four or more goals.
Added Advantage Time Feature
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● Added the Advantage Time feature to the three battle modes in the Chronicle Competition Route other than Chronicle Battle, as well as to Free Match in Competition Mode.
If you take a three-goal lead in the first half, Advantage Time will activate, and the match time in the second half will be reduced by half.
Added New Mode Commander Ladder
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● Added a new mode, Commander Ladder, to online matches in Competition Mode.
In Commander Ladder matches, players can use Commander Mode to enjoy games played by the AI of the teams you have trained.
In addition, Ranked Match has been updated so that only Manual Mode can be used, and switching to Commander Mode is no longer available.
Added Commander Mode Option to Lobby Matches
- ● Added a Commander Mode checkbox to Lobby Matches, allowing players to choose whether Commander Mode can be used.
Balance Adjustments
Adjusted Training Goals in Story Mode Chapter 9
- ● Adjusted Team AT/DF requirements for the Special Training Phase in Story Mode Chapter 9.
Adjusted Experience Gains
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● Adjusted the experience gained in modes other than Story Mode to make leveling up easier.
In Chronicle Mode and Competition Mode (single matches), legendary characters will now level up at a rate of roughly 1 level per match, and in Ranked Match, roughly 2 levels per match.
- ● Lobby Match now grants the same amount of EXP as Chronicle Mode.
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● In Ranked Match, if the opponent concedes in the second half, the winner receives 50% of the normal EXP.
- *No EXP is awarded if the concession occurs during the first half.
Adjusted the Appearance of Inazuma Flowers and God Hand Herbs in Bond Town
- ● Adjusted the appearance conditions so that Inazuma Flowers and God Hand Herbs can now appear in Bond Town, even when it is not the most recently visited town.
Adjusted Level Sync in the Chronicle Competition Route
- ● Adjusted the Level Sync level in the Chronicle Competition Route.
Bug Fixes
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● Fixed an issue where the UI did not have enough digits to display the required experience for Legendary (or higher) characters at high levels, creating a false impression that the level was maxed out.
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● Fixed an issue in Story Mode Chapter 6, where entering a specific event during the latter half of the match could sometimes cause the game to become unprogressable after the event completed.
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● Fixed an issue that prevented players from retiring with a character if multiple copies existed, including the one selected from the Choose-a-Character Crate.
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● Fixed an issue in the Avatar Editor where equipping the Dark Emperors Kit and confirming an Avatar Code entry could sometimes cause the avatar's body (excluding the face and feet) to disappear, leading the game to become unresponsive.
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● Fixed an issue in Ranked and Lobby Matches, where a starting lineup error could occur even with two or fewer HERO rarity players, preventing the match from starting.
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● Fixed an issue from Story Mode Chapter 6 onwards where, under certain conditions, Nikas Himmelstein could become stuck in the Coordinator position, preventing further progression.
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● Fixed an issue where following certain steps while editing a team's formation could prevent some characters from being placed in the Team Dock.
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● Fixed an issue in online matches where, when the level 50 sync was applied, certain Keshin's Armourfy could become unusable and remain unavailable thereafter.
If you were affected by this issue, please re-equip the Keshin in the Abilearn Board. -
● Fixed an issue where the number of Training Beans could sometimes display incorrectly.
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● Fixed an issue in Free Match within Competition Mode where, after playing a match against a team without a manager and returning to the Free Match screen, Ray Dark would incorrectly appear in the manager slot.
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● Fixed an issue in Chapter 9 of Story Mode where, when the player selected Raimon as the team for the match, Harper Evans would sometimes fail to appear in the second half.
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● Fixed an issue in Chapter 9 of Story Mode during the Raimon match where performing End Match during a special move animation would sometimes leave the screen dark and make it impossible to continue operating the game.
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● Fixed an issue in Chapter 9 of Story Mode during the Raimon match where the option From Final Minutes (vs. Raimon) would not appear when the player received a game over near the end of the match.
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● Fixed an issue in Chapter 8 of Story Mode during the Royal Academy match where the mission Use Heavenly Thunder as Thierry would not be marked as completed if the player scored using it in a shoot chain.
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● Fixed an issue in Story Mode where attempting to equip a Title obtained in Chronicle Mode would sometimes cause the game to crash.
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● Fixed an issue where, if a pass from the goalkeeper resulted in a loose ball, both teams would sometimes be unable to gain possession.
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● Fixed an issue where selecting certain Manager characters, such as The Second or Alice Rendell, as football players and then using Bond Transform to transform into them could cause the game to crash or prevent the player from operating correctly.
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● Fixed an issue during matches where, players could sometimes activate Hyper Power-Up repeatedly, which would cause the character model to disappear and leave the player unable to perform any actions other than Concede.
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● Fixed an issue during matches where, if Mix 'n' Match ended at the exact moment a sliding tackle was performed in a defensive Focus Battle, the battle would not conclude, leaving the player unable to select any option other than Concede.
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● Fixed an issue in the Football Frontier International match against The Empire in the Chronicle Competition Route where, if an opposing character used a special move before player selecting Grand Fire, the match could no longer progress.
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● Fixed an issue where the number of training beans shown when using Equip Training Beans to Team was higher than the actual amount equipped.
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● Fixed an issue where players could sometimes equip more Beans than they were supposed to possess.
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● Fixed an issue in the Team Dock where it was possible to place multiple copies of the same Coordinator in the same Team Dock.
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● Fixed an issue where replacing a passive skill equipped by a Manager or Coordinator would sometimes leave the previous passive skill marked as still equipped, making it unusable.
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● Adjusted the display, position, and timing of the AUTO indicator during auto-advance in events.
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● Fixed an issue in Bond Town where the partner skin would be removed when the player went online.
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● Fixed an issue in Chapter 9 of Story Mode during the Raimon match, where some selectable characters' lines would sometimes not play during events.
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● Fixed an issue where football players participating in a match while equipped with a Manager or Coordinator Badge would activate the manager or coordinator's passive effects instead of the football player's passive effects.
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● Fixed other minor bugs.
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Regarding the Specification for Manager/Coordinator Pre-assigned Passives
Removing the pre-assigned passives that come with managers and coordinators by default enabled effects such as continuous Tactics usage and abnormally high Tension gain, which could affect match fairness. To address this, we adjusted the system in this update so that manager/coordinator pre-assigned passives can no longer be removed. In addition, any pre-assigned passives that had previously been removed have been restored to their original settings.
However, as this adjustment has had an unfavorable impact on our players, we plan to revise it in the next update based on your feedback. For details, please check here. We apologize for any inconvenience this may cause.
- [Additional Notes on the Current Specifications]
- *Please check here for the planned specification changes.
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- ・Items that were equipped on managers and coordinators will be restored to their original pre-assigned passives. However, if you have already retired the character, these passives will be permanently lost.
- ・For characters who became a manager or coordinator by equipping a Manager or Coordinator Badge, their manager/coordinator passives can still be changed.
- ・Passives obtained via drops or other methods will remain as items and can continue to be used.
