• Xbox Series X|S

UPDATE INFORMATION

Update Date: 2026.6.11 [JST]

Version 6.0.1 is now available on Xbox Series X|S as of June 11.

Feature Additions / Adjustments

Victory Road Tournament Menu Now Available

  • ● The menu for the online tournament mode, Victory Road, is now available.
    Head inside to learn about tournament rules and seasonal characters.
    • *Additional features will be unlocked in future updates.

Added Victory Road Seasonal Characters

  • ● You can now obtain the Seasonal Characters required to enter the tournament.
    Play matches in Competition Mode, Chronicle Mode, or other modes to earn them.
  • *Here are the key details for Seasonal Characters:
    • ・You must include at least 5 Seasonal Characters in your starting lineup for Victory Road Tournaments.
    • ・ You can use Seasonal Characters in non-tournament matches, such as Chronicle Mode and Free Matches.
    • ・ Each Seasonal Character has a fixed Team Passive based on their specific character.
    • ・ Seasonal Characters cannot use New Possibilities, inherit Heritage Passives, or be upgraded to Fabled.
    • ・ Once the tournament ends, they will revert to standard characters, lifting all of the above restrictions.

Added Practice Matches to Victory Road

  • ● Added Practice Matches to Compete Online's lobby matches.
    Casual Matches let you play using the exact same rules as online tournaments.
    • *Online tournament matches enforce the following team formation rules:
      ・ You must include at least 5 Seasonal Characters in your starting lineup.
      ・ You cannot include more than one of the same character on your team. This restriction also applies to mid-match substitutions.

New Feature: Synergies

  • ● The Synergies feature is here.
    Equip one Offensive Synergy and one Defensive Synery to receive buffs when you build your team with specific characters.
    • *You can obtain Synergies at the Spirit Market.
    • *You can configure Synergies from the Team Dock.

New Chronicle Mode Route

  • ● Added the Victory Road Route to the Chronicle Competition Route.
    • *The Victory Road Route unlocks after you meet the following conditions:
      ・ Clear Story Mode
      ・ Clear the Chronicle Mode Path of Trials: [Go! Ultimate Keshin!]
    • *The new route will also bring the following content:
      ・Bracelets
      ・Pendants
      ・Misc.
      ・Costumes
      ・Kits
      ・Emblems

New Chronicle Mode Difficulties

  • ● Added two new difficulties to Chronicle Mode: Ultra Hero Battles and Legend Showdown.
    Ultra Hero Battles: Battle at a higher difficulty than Hero Battle.
    Legend Showdown: Face off against randomly selected teams from past Inazuma Eleven titles, originally featured in Competition Routes.

New Feature: Custom Team Matches

  • ● Added Custom Team Match! Select teams from those you've made to battle it out.
    • *Since these are Custom Team Matches, you can freely choose your own character lineup as well as your opponent's.

New Characters

  • ● Added the following new Characters!
    You can obtain them from the Player Universe or the Spirit Market.
Hershel Layton Luke Triton

Victory Stone & Victory Star Drop Rate Adjustments

  • ● You can now obtain Victory Stones and Victory Stars in Chronicle Mode (all difficulties except CHRONICLE BATTLE) and Free Match (all difficulties).
    We've also increased the drop rate in online matches! You will now receive 2 additional Victory Stones and Victory Stars per win.

New Possibilities Weekly Limit Increase

  • ● Increased the weekly purchase limit for New Possibilities in the Vs Store from 10 to 20.

New Feature: Rematch

  • ● Added a Rematch feature so you can instantly replay the same match after it ends!
    • *This applies to Free Matches and select battles in Chronicle Mode.

Added Auto-Advance Half Time in Commander Mode

  • ● Added a feature that automatically skips the Half Time screen during Commander Mode if no input is detected for a certain period.

New BGMs For Special Training & Competition Mode

  • ● Added new BGM tracks selectable in Special Training, Competition Mode, BB Stadium (Single Player), and more!
    Also added new customization settings for Ranked Matches in Competition Mode, allowing you to choose your own Stadiums and other options.

Added Level Sync Toggle For Chronicle Mode

  • ● Added a setting to toggle Level Sync ON/OFF in Chronicle Mode.
    • *You can adjust this in the Options menu.

Added Super Tactics Toggle For Ranked Matches

  • ● Added a setting to toggle Super Tactics ON/OFF in Ranked Matches.
    • *You can adjust this in the Compete Online Settings.
    • *Super Tactics will only be disabled if both you and your opponent have this setting turned OFF.

Commander Ladder Adjustments

  • ● Only Commander Mode will be available in Commander Ladder.
    • *Once a match starts, you will no longer be able to switch to manual controls.

Locked Passive Skill Icons

  • ● Adjusted how locked Passive Skills appear on the Passive Skill screen when your character hasn't reached the required level yet.

New Team Dock Slots

  • ● Added 2 new Team Dock slots!
    • *Total Team Dock slots increased from 9 → 11.

Updated Team Passive Skill Display

  • ● Updated how effect values for element- and position-based Team Passives (e.g., Shot AT for players of the same-element) are displayed. They are now shown individually for each element and position they apply to!

Passive Skill Filtering in Player Bank

  • ● Added a new filter that lets you sort characters by their Passive Skills in the Player Bank!

HERO Rarity Cap Removed

  • ● Removed the possession limit for HERO Rarity Characters.

Drop Toggle for Owned HERO Characters

  • ● Following the removal of the cap on HERO rarity characters, you can now set the drop rate of owned HERO characters to 0%, ensuring you only receive those you don't already have.
    • *You can configure this in the Options menu or the Chronicle Competition Route.

Ranked Match Concession Rewards

  • ● Added rewards for when your opponent surrenders during the 1st half of a Ranked Match.

Avatar Kit Filtering & Sorting

  • ● You can now filter and sort kits on your Avatar's Kit Selection screen!

Sort Preference Saving

  • ● Sort preferences are now saved across the Emblems, Kits, Equipment, and Abilities screens!

New Armourfied Keshin Support

  • ● Added Armourfied Keshin compatibility to select existing Keshin.
  • ● Added the ability to use Armourfied Keshin for more characters.

Balance Adjustments

Build Rank & Passive Skill Adjustments

  • ● Bond Team Build
    • ・ [Effect] Now refunds 12.5% of Bond Power spent for each Charge gained.
    • ・ [Skill] Adjusted the Team AT & DF bonus scaling per 1% of Bond Power.
    • ・ [Skill Change]
    Before When losing a Focus or Scramble, Team Bond Power Loss -xx% for 10 sec.
    After For each Charge Rank with Bond Team Build, Team Bond Power Loss -xx%.
  • ● Justice Team Build
    • ・ Rank Up Condition Changed To: No fouls for 25 sec: Rank +1.
  • ● Breach Build
    • ・ Rank Up Condition Changed To: No Breaches or Saves for 15 sec: Rank +1.
  • ● Tension Team Build
    • ・ Rank Up Condition Changed To: Use 50% of Max Tension: Rank +1
  • ● Rough Play Team Build
    • ・ [Skill Change]
    Before On Dash knockback, Team Tension +xx%.
    After On Dash knockback with Rough Play Team Build, Team Tension +xx%.
  • ● General
    • ・Timed skill activations and effects no longer progress during Zone or Focus Battles.

Breach & Save Mechanics Adjustments

  • ● Breach: A new Breach will no longer trigger until your team has taken 3 shots on goal.
  • ● Save: A new Save will no longer trigger until the opponent has taken 3 shots on your goal.

Keyman Lockdown Changes

  • ● Effects now vary depending on whether Keyman Lockdown is used during a Story Event or in other modes.
  • ● Outside of Story Events, the effect has been updated to:
  • Debuff Blocks the pass line to the targeted player.
    Target's AT -20% and DF -20%.
    Duration 10 sec

Shot-type Real Skill Adjustments

  • ● Final shot power is now reduced when using Shot-type Real Skills during a Shot Chain.

Low-Level Passive Skill Removal

  • ● Passive skills with minor effects have been removed from the draw pool. Only high-impact passive skills will now be available.
    • *Note: Passive skills for HERO and FABLED rarity characters will be updated to reflect this new change, even for those obtained prior to this patch.
    • *Note: For characters of LEGENDARY rarity or below, this change will only apply to characters obtained after this update has gone live.
    • *Note: We will release an update as soon as possible to remedy this, replacing the low-level passives of LEGENDARY-rarity characters and below with high-level versions. (Update went live June 11)

Build Drop Rate Adjustments

  • ● Build drop rates when summoning new characters have been adjusted to encourage a wider variety of playstyles.

Elemental Match Bonus (Special Move & Character)

  • ● Special Move power now increases when the character's element matches the Special Move's element.

Victory Stone & Victory Star Price Adjustments

  • ● Shop item prices for Victory Stones and Victory Stars have been adjusted.

    Example: Space Penguin in the Vs Shop now costs 35 Victory Stars (was 75).
    • *Note: Players who previously purchased items with Victory Stones or Victory Stars will receive a refund for the price difference after this update goes live. (Consumable items are excluded.)

Hyper Move Adjustments

  • ● Keshin
  • Increased effect duration.
    Increased AT and DF buff values.
  • ● Armourfied Keshin
  • Removed the Tension cost penalty.
    Characters now retain their original passives even after transformation.
  • ● Mix 'n' Match
  • Removed the Tension cost penalty.
    Characters now retain their original passives even after transformation.
  • ● Totems
  • AT and DF buffs now have 3 stages. (Max buff value remains unchanged.)
  • ● Awakening
  • Removed the Tension cost penalty.
  • ● Mode Change
  • Decreased effect duration.
    Adjusted AT and DF buff values.
  • ● Fixed an issue where activating the Triumph Goddess Victoria Keshin did not properly boost KP.
  • ● Fixed an issue where winning Focus Battles while a Totem with a Goalkeep move was active would incorrectly restore KP.

Bug Fixes

  • ● Fixed an issue where History Checks might not progress correctly during battles against Fallen Angels in Chronicle Mode.
  • ● Fixed an issue where the game could crash when opening the Abilearn Board of a Manager or Coordinator from the Team Dock after an online match, and then selecting a Passive Skill.
  • ● Fixed an issue in Lobby Matches where the host's game would freeze if a team that triggers Level Sync was selected and then deselected. This would persist until they disconnected.
  • ● Fixed an issue where receiving a shot while unable to use Shot Block would display the Special Move command, leaving it stuck on screen until it timed out.
  • ● Fixed an issue where, during periods of lag, activating Special Tactics immediately after a move's animation ended could cause the match to freeze.
  • ● Fixed an issue where a character who underwent a Bond Transform would become immobile if repositioned to Goalkeeper.
  • ● Fixed an issue in Lobby Matches where players would be unable to proceed from the pre-match Formation Menu if the host was assigned to Team B and the joining player was assigned to Team A.
  • ● Fixed an issue in online matches where the screen would go black and prevent the match from progressing if the opposing team activated the Mark of the Berserker Special Tactics right after you activated a Totem.
  • ● Fixed an issue in online matches where controls would become unresponsive upon restarting the match if only one player was transitioned to the Formation screen.
  • ● Fixed an issue where the game would sometimes crash after a Shot animation under specific conditions.
  • ● Fixed an issue where using a Shot Special Move at close range against the opposing goalkeeper would sometimes bypass the goalkeeper battle and result in an automatic goal.
  • ● Fixed an issue where bot opponents would sometimes score an uncontested goal when using a Shoot Special Move directly from a free kick, bypassing the goalkeeper battle.
  • ● Fixed an issue where, under specific conditions, using Photo Mode could cause the game to freeze.
  • ● Fixed an issue where the game would sometimes crash if you clicked to confirm immediately after entering the Path of Trials in Chronicle Mode.
  • ● Fixed an issue where the game would crash if you conceded during a Sweet Attack in a Story Mode Noodle Battle and then attempted the same battle again.
  • ● Fixed an issue where the game could crash when returning to the Main Menu after a match if your Spirits inventory had just updated.
  • ● Fixed an issue where photos taken in Photo Mode could sometimes turn out completely black.
  • ● Fixed an issue where the possession status of Manager and Coordinator Passives was sometimes displaying incorrectly. Affected save data will now be automatically corrected.
  • ● Team Build and Passive conditions based on "Stealing or losing the ball (excluding Catches)" will now also trigger on Fouls, Offsides, and Lineouts.
  • ● The AT increase effect of the Passive Skill "Bond Team Build: For every 1% increase in Bond Power, Team AT & DF +XX%" will now correctly apply during Shot Chains and Passes in the Zone.
  • ● Fixed an issue where, during online matches with connection delays, the own goal animation would replay at kick-off after an own goal, causing the match to freeze.
  • ● Fixed an issue in Bond Links where photos would sometimes appear completely white after pasting them and reopening the screen.
  • ● Fixed an issue where online matches would freeze if you surrendered during the kick-off countdown.
  • ● Fixed an issue where characters would sometimes disappear after a Hyper Move animation during a match.
  • ● Fixed an issue where Story Mode would incorrectly start at Zeus Stadium and become unplayable when selecting "Continue from save" after clearing the Extended Story. You can now properly resume your progress.
  • ● Fixed an issue where the game could lose track of who has the ball if a pass in the Zone was intercepted by a Castle Wall during online matches.
  • ● Fixed an issue where a pass could sometimes glitch and fail to connect, causing basic football controls to become unresponsive.
  • ● Fixed an issue where the game would sometimes freeze during the Northbright Middle School match in Chapter 5 of Story Mode. This occurred if the opponent was awarded a corner kick after completing all History Checks during the 1st half.
  • ● Fixed an issue where the game would sometimes freeze during the West Manor match in Chapter 4 of Story Mode. This occurred if the opponent was awarded a corner kick after you had conceded two goals.
  • ● Fixed an issue on the Spirits screen where controls would sometimes become unresponsive if a filter resulted in an empty character list.
  • ● Fixed an issue where opening Bond Links could sometimes cause the game to crash.
  • ● Fixed an issue where pressing the Confirm button immediately upon entering Team Dock from Bond Links could sometimes lock all controls except moving the cursor.
  • ● Fixed an issue during the Northbright Middle School match in Chapter 5 of Story Mode where the match could end prematurely if the first half ended before completing the "Complete a Focus Battle against Nikas (Soramiya)" objective.
  • ● Fixed an issue during the Northbright Middle School match in Chapter 5 of Story Mode where pausing the game during certain scenes could cause it to freeze.
  • ● Fixed an issue in the Chronicle Mode story "Revive! Raimon!" where Arion's (Tenma's) Keshin or Armourfied Keshin model would fail to display if the Armourfied Keshin activation animation triggered while a Keshin was already active.
  • ● Fixed an issue where hitting the side of the opponent's goal net with a ground pass during a match could sometimes incorrectly result in a goal.
  • ● Fixed an issue where the "Use Spring Thunderclap" objective could sometimes fail to complete during the Northbright Middle School match in Chapter 5 of Story Mode.
  • ● Fixed an issue in Commander Mode during matches where the player's controls would sometimes become unresponsive while the match timer continued to run.
  • ● Implemented adjustments in online matches to reduce positional offset for the character currently being controlled.
  • ● Fixed an issue where, after a goal, changing the character performing the kick-off during the match restart would make the Kick-off button unresponsive, preventing the match from continuing.
  • ● Fixed an issue in online matches where Commander Mode would sometimes fail to exit a Focus Battle after using a Real Skill, preventing the match from progressing.
  • ● Fixed an issue where executing a Shot Block after a Shot Chain would under specific conditions prevent the goalkeeper battle from triggering.
  • ● Fixed an issue in online matches where activating a Tactic at the end of a Catch or Shot Block animation could cause the screen to go black and freeze, specifically when experiencing lag.
  • ● Fixed an issue where the Target Spot power multiplier of Counter Shots was incorrectly applied when countering an opponent's shot.
  • ● Fixed an issue where opening the menu immediately after switching routes while in the Chronicle Competition Route would cause the menu to become unresponsive.
  • ● Fixed an issue where Hyper Power-Up would become unavailable after benching two characters who were using Armourfied Keshin or Mix 'n' Match.
  • ● Fixed an issue in Chronicle Mode's Orion All-Stars battle where clearing the "Focus Battle against Jade (Yurika)" while controlling a Goalkeeper would prevent subsequent History Checks from triggering.
  • ● Fixed an issue where the "Tension Drain" passive effect would fail to trigger if a pass out of a Focus Battle resulted in a Scramble.
  • ● Fixed an issue where equipping "Mix 'n' Match: Tezcat (Syu)" on the Abilearn Board for a HERO or FABLED rarity Bailong (Hakuryu) would incorrectly equip "Mix 'n' Match: Bailong (Hakuryu)" in the skill slot.
  • ● Fixed an issue where executing a Real Skill at close range after receiving a Shot Chain would sometimes fail to apply the correct power bonus.
  • ● Fixed an issue where Justice's passive skill (For each Charge Rank with Justice Team Build, Team AT & DF +xx%) was incorrectly applying an extra bonus to DF only.
  • ● Fixed an issue where characters could become uncontrollable if a Mix 'n' Match transformation ended at the exact same time as a movement-based Tactic.
  • ● Fixed an issue in online matches where certain actions could cause a desync at the start of the match, preventing it from progressing.
  • ● Fixed an issue where character positions could sometimes display incorrectly when opening the Team Dock under certain conditions.
  • ● Fixed an issue where Tactics and Shot Chains could sometimes trigger simultaneously in Commander Mode.
  • ● Fixed an issue where multiple characters could sometimes overlap in the center of the area during the "Kraken Juggling (Umibozu Juggling)" Special Training in Story Mode.
  • ● Fixed an issue where some characters would sometimes not appear during Special Move animations.
  • ● Fixed an issue in Lobby Matches where the lobby could sometimes disband due to a communication error at the end of the pre-match countdown.
  • ● Fixed an issue in the Avatar Editor where performing certain actions would sometimes cause a character's profile to display the information of a Goalkeeper.
  • ● Fixed an issue where selecting a lobby in Lobby Match would sometimes cause the game to become unresponsive while the "Connecting" message remained on screen.
  • ● Fixed an issue in online matches where a guest's team could sometimes be incorrectly applied if the guest closed the game while their team was set, and the host later unequipped their own team before the guest rejoined.
  • ● Fixed an issue in online matches where, during a Zone, attempting a Shot Chain with a nearby character could sometimes cause the target character to fail the chain and stop behaving as intended.
  • ● Fixed an issue on the Team Attributes screen where the total value of the team's equipped Passive Skills was incorrectly displayed as the value for individual Passive Skill effects.
  • ● Fixed an issue where the wrong character would sometimes play the Special Move animation instead of the character that used the move.
  • ● Fixed an issue where a teammate would sometimes fail to receive the ball during kickoff.
  • ● Fixed an issue where an incomplete Avatar could sometimes be added to the Starting Lineup.
  • ● Fixed an issue where, after clearing Story Mode, assigning a non-Story Mode character that shared a name with a required character would cause the required formation icon to appear on all characters with that name.
  • ● Fixed an issue where a Focus Battle could sometimes trigger just before the Ivan Formation (Shinano Formation) took effect during the Northbright Middle School match in Chapter 5 of Story Mode.
  • ● Fixed an issue in Commander Mode where the AI would sometimes use movement-based Special Tactics while in the opposition's half.
  • ● Fixed an issue where, if a Tactic was activated at the exact moment a shot was blocked by a Castle Wall, the animation would not play, and Focus Battles would stop triggering.
  • ● Fixed an issue where the star icon would sometimes fail to appear on attached photos in Bond Links.
  • ● Fixed an issue where a Bond Transformed character's skill power would incorrectly display as Level 1 on the Formation screen.
  • ● Fixed an issue where the Passive Skills list on the Team Attributes screen would not update after making a substitution during a match, until the player exited the Formation screen.
  • ● Fixed an issue where the Passive Skill effect "On gaining possession (excluding catches), Team Rough Attack AT & DF +XX%" did not take effect during Power Charges or Power Blocks.
  • ● Fixed an issue where defenders would sometimes fail to close down long shots, preventing a shot block from occurring.
  • ● Fixed an issue where the AI in Commander Mode would sometimes activate Hyper Moves consecutively.
  • ● Fixed an issue where players would sometimes be redirected to the Story Mode Map after creating your town in Bond Town.
  • ● Fixed an issue where changing the kicker's position during a set piece would cause the Bond percentage to increase.
  • ● Fixed an issue where Player 2 in 2-Player Tag Mode would be sent back to the Lobby screen from the Results screen without seeing the Rewards screen.
  • ● Fixed an issue where the opponent's Build Charge timer would reset when a Focus Battle occurred during a match between Breach Team Builds.
  • ● Fixed an issue in Story Mode's "Kraken ZigZag Dribble (Umibozu ZigZag Dribble)" Special Training where having a character that was originally a coordinator in your lineup would cause the character model to disappear, preventing the training from progressing.
  • ● Fixed an issue where a character in the front line might stop chasing the ball after receiving a through pass or manual pass.
  • ● Fixed an issue in the Atrium of the Untamed shop where the Fabled rarity Victorio Cryptix (Victorio Arno) could not be exchanged with characters from the "Hero Players" category.
  • ● Fixed an issue in Commander Mode during some Free Matches where Special Tactics would activate even if their conditions were not met.
  • ● Fixed an issue where the Team Passives displayed on the in-match Team Attributes screen did not match the actual active effects when Armourfied Keshin or Mix 'n' Match was active.
  • ● Fixed an issue in the Spirit Menu where performing specific actions during "Enhance 1 Player" could sometimes enhance the wrong character.
  • ● Fixed an issue where performing a Cross-Save could cause multiple display issues with photos in Bond Links, such as missing icons.
  • ● Fixed an issue where performing a slide tackle after the opponent's goalkeeper caught the ball would under certain conditions incorrectly allow you to win possession.
  • ● Fixed an issue in Commander Mode where, upon entering a Zone, the character would sometimes continue moving straight with the ball instead of shooting until the Zone's time limit expired.
  • ● Fixed an issue where scoring a goal against a punch technique (other than a Real Skill) would not consume Tension, but would still increase your Hyper Gauge.
  • ● Fixed an issue where Mark Evans (Endo Mamoru) was not included in the animation when Axel Blaze (Goenji Shuya) activated The Earth.
  • ● Fixed an issue where navigating from Bond Links to the Photo Management screen and opening a photo twice would cause the photo details to no longer display.
  • ● Fixed an issue in online matches where executing a Counter Shot at the same time as a Shot Chain would bypass the goalkeeper battle and result in an automatic goal.
  • ● Fixed an issue with the Story-Based setting turned on where Nathan Swift (Ichirota Kazemaru) would not be selected as a partner when Shawn Froste (Shiro Fubuki) used The Hurricane.
  • ● Adjusted the face size in Simeon Ayp (Saryu Evan)'s bust-up portrait.
  • ● Fixed an issue where the on-screen text was incorrect when using a Special Move while using Armourfied Keshin as Lima (Quorse) or Hotel (Zanou) from Protocol Omega.
  • ● Fixed an issue where, when a Counter Shot was performed against a Direct Shot, the Counter Shot would originate from the character who received the Direct Shot.
  • ● Fixed an issue in the Chronicle Battle against The Empire where Tension would not recover before using the Special Move required to progress, leaving players stuck and unable to continue.
  • ● Fixed an issue where, after swapping a reserve character into the starting lineup on the pre-match Formation screen, that character could be substituted back into the match after being benched.
  • ● Fixed an issue where the goalkeeper would sometimes catch shots without triggering a battle, therefore retaining all KP.
  • ● Fixed an issue where a Hyper Move's effect would sometimes persist and not expire if the match was paused as its duration ran out.
  • ● Fixed an issue where reducing the opposing goalkeeper's KP to 0 with a shot would under certain conditions result in a goal kick instead of a goal.
  • ● Fixed an issue where catching the ball on the edge of the penalty area during Zone battles could cause the goalkeeper to run outside the box while still holding it.
  • ● Fixed an issue where, during the Extended Story match against Solaria-Zeus Junior High, performing a Counter Shot against God Knows after using Lord Aphrody Mode would bypass the goalkeeper battle and result in a goal.
  • ● Fixed an issue where Quick Fuse could not be used from the Formation screen for Team Dock 05.
  • ● Fixed an issue where the character's torso was missing from the bust-up portrait when wearing the Orion All-Stars away kit.
  • ● Fixed an issue where pass-based Tactics would incorrectly cause the audience to boo.
  • ● Fixed an issue on the Abilearn Board where, for characters with multiple Keshin forms, equipping two would prevent the third from being Armourfied.
  • ● Fixed an issue in online matches where, if a Shot Chain was intercepted with Shot Block, the Special Move prompt for the receiving teammate would sometimes incorrectly display the blocker's command prompt.
  • ● Fixed an issue where, if the attacking team passed the ball inside the opponent's Zone Area as the opponent triggered a Zone battle, a teammate would incorrectly slide in from the side to receive it.
  • ● Fixed an issue where the "Enter the Offensive Zone as Cliff (Iwato)" objective could sometimes not be completed during the Navy Invader match in Chronicle Mode.
  • ● Fixed an issue where characters with locked Passive Skills could sometimes retain the passive effects from Bond Transform even after reverting.
  • ● Fixed an issue where swapping starting and substitute characters on the pre-match Formation screen would incorrectly apply the character substitution buff.
  • ● Fixed an issue where pressing the play button for the BGM "Nemesis! Polestar Academy" in a lobby with multiple players would play a different track.
  • ● Fixed an issue where, when a character used Bond Transform multiple times to transform into different characters, the buff icon in the bottom-left corner would always display the character from the first Bond Transform.
  • ● Fixed an issue in the Pitch Perfectionists match in Chronicle Mode where the match objectives would sometimes stop progressing if the goalkeeper intercepted the ball during an enemy boost after the "Successfully pass the ball to Adriano (Gojin)" check. The match's progress would remain stuck until the ball was passed back to Oleg (Malik).
  • ● Adjusted the body type for Camilla Gonzaga (Elma Chiti).
  • ● Fixed an issue where the Keshin passive effect "When winning a Focus or Scramble Battle, Team Tension +10%" was not activating.
  • ● Fixed an issue where the effect values for unreleased Manager and Coordinator passives would sometimes display incorrectly.
  • ● Fixed an issue where character models would sometimes display incorrectly during the animation when using Crown Prince of Chaos Ashtaroth's Keshin move Crimson Prison with specific characters.
  • ● Fixed an issue where the childhood version of Lucas Star (Hikaru Ichihoshi) would not display correctly during the Pitch Perfectionists match in Chronicle Mode.
Purchase here
Stores